Hydra X bsmart bottle under waterfalls in a forest with a man looking towards the bottle

Hydra X Smart Bottle

Hydra X animation starting with bubbles then a 2d illustrated bottle dropping in and the word hydra
Hydra X animation starting with bubbles then a 2d illustrated bottle dropping in and the word hydra

Overview

For this project, I created a smart water bottle brand (Hydra X) and developed interactive prototypes based on research.

Goal: The goal of this project was to create an innovative yet engaging smart hydration product, along with its branding, some marketing materials, and the digital experience for the product.

Role: Graphic Designer (solo project)

Project type: User Experience & User Interface Design (UX/UI), Branding, Graphic Design.

Tools: Figma, Illustrator, Photoshop, Adobe Express, After Effects.​​​​​​​

Challenge

For this project, the challenge was to design a research-backed digital experience that would appeal to a wide range of people and be easy to navigate. It needed to be clear and adhere to the established brand identity to ensure uniformity. The same applies to any branding materials and promotional graphics that were to be created. ​​​​​​​

hydra x bottle in the middle of a forest under the waterfall with a man looking towards it and a bird flying across.
hydra x bottle in the middle of a forest under the waterfall with a man looking towards it and a bird flying across.
Instagram mockup for pink hydra x bottle that has a women inside holding a bag
Instagram mockup for pink hydra x bottle that has a women inside holding a bag
Hydra X bottle floating in the middle of the ocean at night, with mountains in the background.
Hydra X bottle floating in the middle of the ocean at night, with mountains in the background.
table with blue wavy pattern and hydra x logo imprinted on cloth
table with blue wavy pattern and hydra x logo imprinted on cloth

Strategy

I approached this project as if I were really developing the Hydra X Smart Bottle and its brand. I utilized bold typography, blue tones, and research to design something that reflects smart hydration.

I started by researching why a smart bottle would be a good idea and by understanding the current market. I then designed and created the brand identity for Hydra X, a brand built on encouragement, progress, and a sense of fun.

brand guidelines for hydra x
brand guidelines for hydra x
logos for Hydra X organized in a three by three column featuring colour, white and black versions
logos for Hydra X organized in a three by three column featuring colour, white and black versions

Logo Explained

Its dynamic blue tones not only reference water but also symbolize a journey of personal growth and improvement—echoing Hydra X's core mission: to help users become their best selves. By blending wellness with technology in a unique and approachable way,

Journey Maps

Now, with an understanding of the brand, I used my research to create personas and customer journey maps to identify potential solutions to the target audience's pain points and any additional features the bottle could include.

customer journey map that overviews action touchpoints feelings oppertunities and goals
customer journey map that overviews action touchpoints feelings oppertunities and goals

Personas & User Flow

To help visualize the user's flow in completing the specified task, creating a user flow proved useful. Additionally, making sketches helped me see the direction I wanted to take in designing the interface.

user flow for the hydra x prototype
user flow for the hydra x prototype
persona of an active student for hydra X
persona of an active student for hydra X

Wireframes, Low-Fi Prototype & Testing

Next came creating the wireframes, followed by the low-fidelity prototype and some user testing. Testing for the low-fi Prototype was informal, where my peers were instructed to complete the task of finishing a workout and logging their water intake. After completing the task, they were free to explore the Prototype and provide any feedback they had. Finally, I used the test findings to adjust the Prototype and create the high-fidelity version.

log in screen low fidelity with black rectangle entering screen moving up to expose fingerprint
log in screen low fidelity with black rectangle entering screen moving up to expose fingerprint

High Fi Protoype

Minor changes were implemented to better align with the brand and take into account feedback from my peers. This includes the use of brand colours, typography, and the Hydra X logo. In consideration of accessibility concerns, I designed the wireframes in accordance with mobile device standards. I also put forth my best effort to create smoother transitions for the high-fidelity prototype.

high fi hydra x prototype with an orange beige tinted bottle and its interface showing the sign in for hydra x
high fi hydra x prototype with an orange beige tinted bottle and its interface showing the sign in for hydra x

Key Interface Changes

The hi-fi version of the home screen included a notification bar positioned just above the menu items. This was added to simplify the user experience, allowing them to see key information about their water intake quickly when needed. Initially, the "Welcome" was at the top; however, I’ve moved it below the logo to establish a clearer hierarchy, as the logo should be seen first by the user to improve awareness. Not much has changed in terms of development here; however, there is more implementation of brand typography and colours. Incorporated in the final design is the actual percentage of completion for the user's goal

Key Takeaways

Overall, I really enjoyed this project. To further enhance it, I could conduct more formal usability testing on my high-fidelity prototype. Additionally, I could add more features and pages to support a wider range of tasks. This project also helped me deepen my understanding of User Experience Design and the various methods involved in product design, from conception to iteration.

Of course, these methods are not just done for the sake of it; they have a direct purpose that helps meet design goals and ultimately leads to the best possible product for users.

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